Interactive exhibits: innovate or evolve?

BIG Event Programme

BIG Event 2017

This blog post is an attempt to round up the discussion at a session I chaired at the BIG Event in July*. 

BIG is a skills-sharing network for individuals involved in the communication of science, technology, engineering and maths (STEM) subjects. It’s been around for 21-25 years in some form and initially involved a core group of exhibit fabricators. In more recent times, the community has diversified to include far more university STEM engagement staff and in the years since my first BIG Event (too long ago to remember) the network has certainly had far more ‘show’ or ‘demo’ developers and performers than exhibit developers.

This year, hosted by the excellent Centre for Life in Newcastle, I wanted to get exhibits back on the programme so proposed the session “Exhibits: innovate or evolve?”.

Centre for Life

Centre for Life

What I was looking to provoke was a conversation about how we are thinking about exhibits and exhibitions in 2017. I wanted to discuss what has changed in the way we think about exhibits in the last 10 years, what we have learned about the way people interact with exhibitions and exhibits. What is ‘in fashion’ and ‘out of fashion’ and why? What do materials, electronics, technology and manufacturing enable us to do now that we couldn’t do ten years ago?

The Panel

I started by inviting a panel of three speakers with experience in the field and planned to open this discussion to the floor for hopefully more thoughts and ideas.

My first speaker was Andy Lloyd, Head of Special Projects at the Centre for Life. He joined the centre in 2004 to oversee Life’s first major exhibition redevelopment. Since then all the galleries have been changed, with the opening of the under 7s area in 2011, Curiosity in 2012, Experiment Zone in 2015 and Brain Zone in 2016. I had already had conversations with Andy about the evolution of his thinking about exhibits and wanted to explore this more in a group conversation.

Wonderlab

Wonderlab at National Science and Media Museum

The next speaker was Bethan Ross, a Senior Audience Researcher and Advocate for the Science Museum group. I wanted an SMG speaker particularly to talk about the development of Wonderlab, both at the Science Museum in London and at the National Science and Media Museum in Bradford. It was also good to be able to talk about the body of knowledge of visitor studies. Bethan’s role is to advocate for the audience on exhibitions, galleries and learning projects with an emphasis on interactives, digital interpretation, and maker spaces. This involves keeping up to date with the latest research and evaluation from the museum and elsewhere as well as managing prototyping of digital and mechanical interactives.

FifeX exhibition TREE

FifeX exhibition – TREE environmental education centre

And finally, an exhibit fabricator; Ken Boyd set up FifeX in 2002 and has been designing, building and installing bespoke interactive exhibits ever since. They work with visitor centres, museums and science centres up and down the UK and abroad. As an ‘exhibit builder’, they see all angles of the exhibit development process and how their clients’ requirements continue to evolve.

What has changed in the way we think about exhibits in the last 10 years?

Wonderlab

Wonderlab at National Science and Media Museum

To start Bethan told us a little about the aims and objectives of the exhibits in the Wonderlab Bradford project. She talked about the overall aims for the exhibition, selection criteria for the exhibits and how much this might have differed from Wonderlab in London.

This is interesting and relevant as Wonderlab is the evolution of the old ‘Launch Pad’ at the Science Museum which has itself had a few iterations and can trace its lineage back to the first ‘hands-on’ museum space the ‘Children’s Gallery’ opened in 1931.

Wonderlab in Bradford specifically looks at science related to broadcast media technology, such as sound and light. The driver is to encourage and promote curiosity and questioning; to assist discovery by providing visitors with real physical phenomena that they can manipulate and investigate. i.e. ‘teaching’ scientific skills and habits of mind rather than specific scientific content. Wonderlab in London however, set within the broad context of the collections of the Science Museum London, could never hope to reflect the science of the whole collection. Instead, exhibits were chosen for a range of other criteria around visitor engagement and enjoyment, memorability and efficacy in achieving their learning objectives.

Even within this one case-study, we can see that the question ‘what are interactive exhibits for?’ is highly contextual and can have many answers.

Andy then talked about the changes at Life since 2010. In 2011 they opened a gallery upstairs for under 7’s, designed to stimulate creative play. In 2012 “Curiosity” set out to stimulate specific behaviours and thought-processes through interactive exhibits, rather than deliver information. In 2015 they opened “Experiment Zone”, a family laboratory that boosts people’s sense of identification with science through an authentic lab experience and last year they opened “Brain Zone”, bringing visitors into active neuroscience, psychology and anthropology research. Andy talked about the move to social engagement and personal factors like self-confidence and identity. We all discussed how exhibits can be organised into those imparting information in an ‘active learning’, to those offering an experience or skills (such as experimentation).

Experiment Zone

Experiment Zone at Life Science Centre

At this point, we had a discussion about ‘Science Capital’ – particularly in relation to ‘Experiment Zone’. One of the underlying research findings of the work on Science Capital by King’s College London and the Science Museum in the Enterprising Science project is that although many children were interested in science, those without what has been termed ‘high science capital’ just didn’t see themselves as future scientists. Experiment Zone offers an opportunity for children to dress in lab coats and work on experiments with family members, parents often record this experience in photos which are shared with family and friends with pride and comments relating to possible future identity. This is where exhibits and exhibitions in Science Centres diverge from those in Museums, Heritage Sites and other types of Visitor Centre.

Are interactive exhibits a good way to deliver content?

FifeX exhibit, Orkney

FifeX exhibit, Orkney

In the museum and heritage sector, I am a strong advocate for interactive exhibits. I feel that exhibitions and site interpretation engage best when they engage all learning preferences and all the senses. I’m a believer in the power of active learning to engage minds and hands-on activities to vary the pace of a visitor’s experience.

But in a Science Centre, Andy is sceptical about exhibits delivering information. He feels that exhibits can lead to a lot of learning, but this comes from the process of interacting with the exhibit and with other people not the discovery of new information. Bethan advises exhibition teams on both interactive-led and object-led galleries and so was able to talk about the different roles of an interactive. Interactives in object-rich galleries are helping with the interpretation of the object or story, whereas interactives in interactive-only spaces are more about the experience itself.

We had a discussion at this point with the floor about how important it is whatever your type of project to have clear learning outcomes for exhibits. We generally all felt that using the GLO framework is a good way to emphasise that these can be emotional and attitudinal outcomes, not just knowledge and understanding.

Sharing best practice

The next discussion was about whether we are building a body of knowledge that can be reused and applied.

Bethan felt we had a better understanding of the importance of clear objectives and better prototyping and spoke about the advantage of audience research focussed department meaning within the SMG they can devote time to digesting this body of knowledge and disseminating.

Andy mentioned one of the privileges of his position is that he gets to visit other centres to see their exhibits and talk to their staff about their thinking. Study visits are often about watching people not exhibits,  who’s using which exhibits, and not. However, everyone agreed that isn’t always enough and international travel is expensive. Ken and other fabricators strongly suggest buying in some of their time to discuss ideas at a very early stage, or even just calling for an informal (free) chat. Other routes are to explore ExhibitFiles.org and other online resources such as exhibit catalogues and reviews of new exhibitions. Working with a variety of smaller clients, Ken feels like they reinvent the wheel a lot and should be thinking of new ways (perhaps through BIG?) to develop a rule book for exhibit design!

InMotion

FifeX exhibition InMotion for the Edinburgh Science Festival

From the floor, we had questions from science engagement staff with no experience of exhibit development asking about how to start developing an exhibit,  and how to estimate costs for funding bids. Again, the recommendation was to have an early conversation with a fabricator. There was a strong feeling from the floor about the challenges of tendering and the processes associated with large capital funding and how these might limit creativity and early R&D.

New approaches?

Something I noticed at the Wonderlab in London was the use of named artists on some exhibits. I asked Bethan about the thinking behind these and we discussed the advantages of working with artists to achieve something different and a new perspective. They also specifically worked with local artists to help connect to the local area and local audience.

Ken has also worked a lot with artists and finds skills the same for developing installation art for places like hospitals –e.g. the Southern General in Glasgow.  Andy has also used art as exhibits, both in his time at the Science Museum and at Life. The best example at Life being “Crystal Brain” in the Brain Zone exhibition where visitors can wear sensors and see their brainwaves control a visual output. Because of the importance for an exhibit of this type to avoid being in any way diagnostic or mistaken for diagnosis, the output of Crystal Brain is very abstract. Interestingly, visitors with the highest Science Capital often find this frustrating as they want to know exactly what is being measured and shown, whereas lower Science Capital visitors are happy to just explore the phenomena without further information.

At this point, I feel I should apologise for the length of this blog post and indeed, this is the point where our session ran out of time. Things we didn’t get a chance to discuss include; graphics, the role of floor staff, managing visitor behaviour, maintenance and robustness issues, technological advances, design and fabrication processes.

Wonderlab London Graphic

Wonderlab, Science Museum London

I had wanted to ask Bethan about the graphic illustrations in Wonderlab. They added illustrations and also prototyped these as well as the textual instructions. It helped to bring people into the gallery (representation) and also assisted in parental scaffolding – allowing them to talk less about the procedural and more about the science.

And I think there’s a whole session to be run at a future BIG Event on exhibit floor-staff. As Andy pointed out, exhibits have limitations that are largely set by the limits of technology and the imagination of the developers.  People can observe and respond to visitors immediately and answer their questions and requests for help.  Unfortunately, while they have a low capital cost they are the most expensive part of science centre operations so often we have to develop exhibits that can work without human intervention.  But they still provide the best visitor experience over any technology.

Curiosity Zone

Curiosity Zone at Life

Bethan mentioned that staff interactions often come out as a key point in summative evaluation. Wonderlab London is permanently staffed, Bradford might not always be. The role explainers play in a gallery is something SMG are looking at. Visitors like a bit of reassurance and to know they can ask for help if I need it. Ther are practical and safety reasons and many visitors appreciate the personal contact. Research shows that families/parents see explainers as scientists or science role-models of a relatable age for their children, which again feeds into thinking about raising Science Captial.

The biggest takeaway for me from this conversation was that there is so much more conversation still to be had. It felt like there was a real appetite for it at the BIG Event and I hope we can see more sessions at future Events on different aspects. There may also be potential for a re-boot of the fabricators’ group within BIG and some way of sharing best practice in this area in the current context.

*As we didn’t record the session or have a dedicated note-taker, I offer unreserved apologies to anybody who feels misrepresented in this post, or that the session is misrepresented.

If the world were a village….

….a hands-on educational activity for 7-11 year olds

In spring last year, I was approached by Global Renewables Lancashire Operations Limited about the design and manufacture of a hands-on activity as part of their education programme.

IMAG1048

Finished activity in use

Global Renewables run waste recovery facilities (recycling) for  Lancashire County Council and Blackpool Council. Their education team deliver a free environmental education programme to Key Stage 2 (7 to 11 year old pupils) at primary schools across Lancashire County and Blackpool designed to raise awareness and inspire behaviour change.

Hands-on space

Hands-on space

The brief described an activity, aimed at children aged 7-11, which would be used in the hands-on space at their education centre. The activity is based on the book: If the world were a village (Smith, D. J. and Armstrong, S, 2003).

The book is about the diversity of people who make up the population of the world. It also details the proportion of people who have and do not have access to different resources, for example food, water and sanitation. The whole population of the world is imagined as a village of just 100 people, each person representing about 67 million people from the real world. By learning about the ‘villagers’, who they are and how they live, we can find out more about our neighbours in the real world and the problems our planet may face in the future.

Using further sources, the education team at Global Renewables also condensed the British population to a village of 100 people and found the proportions of those who have and do not have access to certain resources. This allows us to compare the distribution of resources between the population of Britain and the population of the whole world.

The activity they wanted would visually represent the concepts discussed above to help children recognise that resources are not distributed equally throughout the world or between people. They also wanted prompts for further discussion and to encourage the children to consider why this is. Resource use, distribution and management fits in with their education aims and programme which is not just about recycling rubbish.

The education team had already created and trialed a prototype of the activity. Pupils used green blocks that represent 5 or 10 people to make bar charts to compare distribution of different resources between the world population and the British population.

Prototype activity

Prototype activity

This activity provided quite a challenge as the information they wanted to convey is quite complex for a hands-on activity. However, they had already completed a lot of prototype testing so had some clear ideas of what did and did not work. It was such a pleasure to work with a team who were so committed to the prototyping and evaluation process. I agreed to bid for the work and brought in interactives company FifeX who also brought a freelance illustrator to the team. We were delighted to be awarded the job and I went down to Leyland to meet the team and see how their education visits worked and get the feel of their other materials and the experience as a whole.

IMAG1046

If the world was a village of 100 people, how many would have enough to eat? And in Britain? 

We continued to use the bar-chart activity, as it was really popular with teachers who had tested the prototype on school visits. We re-wrote the facts and discussion points to really focus on each issue and also to elicit the most discussion and we chose a slider reveal mechanism to give the answers to these questions.

Make a bar chart

Make a bar chart

Slider mechanism

Slider mechanism

I’m very pleased with the final activities and the Global Renewables education team are too. They are very appealing, intuitive and tactile to use and I hope will form a key part of school visits for many years to come helping to raise awareness and discussion about these really important issues.

If the world were a village of 100 people, how many have domestic electricity?

If the world were a village of 100 people, how many have domestic electricity?

Mocking up

Many people find it hard to imagine how we get started with the mechanical and physical interactives you see in the new re-developed National Museum of Scotland. Here is one example of the process of paper ‘mock-ups’..

Family Belongings:

This interactive can be found in the Patterns of Life gallery. It started with some wonderful photographs we found, in a book called ‘Material World’ by Peter Menzel. The photographs show families from around the world outside their homes with all their possessions. The working title for the ‘Patterns of Life’ gallery was ‘People and Possessions’ and so the photos felt like a very good fit. We sought permission to purchase the rights to use the images and were granted.
Next, we felt that the exhibit would really benefit from an active way in which visitors could discover the images, and also place them in a geographical context. So I bought a large geopolitical wallmap and inserted some of the images into the map behind flaps. We tested this on gallery with our visitors and it proved to be extremely popular with families.

Paper mock-up

The next problem was what kind of map to actually use in the gallery. We noticed in our testing that visitors really enjoyed looking at a reasonably detailed map showing the location of countries they had visited or heard about or read about. We felt strongly that our map, while simplified, had to retain that level of detail.

The gallery Patterns of Life is divided into four regions – Africa, Asia, Middle East and Americas. Each area in the gallery has a colour, and so to link this exhibit with the rest of the galleries we used the same colours in our map.

The final exhibit:

Image coyright: Jenni Sophia Fuchs

Aboriginal Shield interactive

From this:

Sheild mock-up

Paper prototype

To this:

Image copyright: Jenni Sophia Fuchs

You can really see with this exhibit that we were almost there at paper-prototype stage. This exhibit is for the Living Lands exhibition at the National Museum of Scotland. It sits in the section about the traditional lifestyle of the Australian Aboriginal people, and looks at how nomadic people can have many uses for one object. It sits beside a showcase display of shields from the museum’s collections.